Hey! I'm Silvio Stefanucci

I'm a Game Developer

Projects


GitHub
Red is Bad

Red is Bad

Challenging puzzle-platformer with retro 1-bit art where each door leads to a new area. The doors aren’t interconnected—stay sharp! Red means danger, so be careful. The goal: find the key to unlock the great door and face the fearsome final boss.

Tech: Unity (C#). Platforms: PC/HTML5.

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GitHub
Toon Shooter

Toon Shooter

Wave-based top-down shooter with in-game shop (weapons & upgrades), data-driven weapon stats, object-pooled projectiles, modular enemy archetypes, and a scalable wave director (intensity, budgets, miniboss flags).

Tech: Godot (GDScript). Platforms: PC/HTML5.

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GitHub
Coffee Burger

Coffee Burger

Idle tycoon/management game for mobile. Persistent resource system (save/load), scalable upgrades for cashiers and products (coffee/burger), hiring system to add cashiers, offline income with caps, and responsive mobile UI.

Tech: Godot (GDScript). Platform: Android.

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GitHub
Leap Day

Leap Day

Mobile vertical platformer inspired by LeapNight. Emphasis on precise, responsive movement, touch controls, accurate collisions, camera smoothing with look-ahead, and checkpoint system. Optimized draw calls and collision shapes for mobile.

Tech: Godot (GDScript). Platform: Android.

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GitHub
Pulpix

Pulpix

2D top-down survival shooter focused on physics-driven interactions. Destructible/Pushable props, projectile & explosion forces, procedural wave spawns, AI with LOS and obstacle handling, particles/VFX, and camera shake.

Tech: Godot (GDScript). Platforms: PC/HTML5.

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GitHub
Flappy Plane

Flappy Plane

Custom Flappy Bird-style arcade made in Godot (GDScript). Features a stable gameplay loop, procedural pipe generation, precise collisions, parallax background and a responsive UI. Input is decoupled for keyboard/touch.

Tech: Godot (GDScript). Platforms: PC/HTML5.

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GitHub
Cannon Soccer

Cannon Soccer

Physics puzzle built in C++ (CMake) with SFML + Box2D. Fire ragdolls from a cannon to knock balls into the goal. From-scratch systems: sprite animation, particle effects, transitions, interactive music, and a lightweight game-state framework.

Tech: C++17, SFML, Box2D. Platforms: Windows/Linux.

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GitHub
Asteroids

Asteroids

A faithful remake of the classic Atari game—graphics, proportions, and feel—implemented via vector math. Single "Arcade" mode: chase high scores as difficulty ramps up.

Built in C++ and OpenGL (GLUT). Traditional OOD with modular single-purpose systems.

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GitHub
Astropulse

Astropulse

NES-style shoot 'em up. Visuals and mechanics are limited to what the console could do. Based on the zodiac: 12 levels with new mechanics each, and a boss at the end representing each sign.

Built fully in C++ with SFML, using a hybrid design between OOD and ECS.

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GitHub
Geowars

Geowars

Arcade game inspired by Geometry Wars. Built to implement an ECS (Entity–Component–System) architecture. Minimalist look—no sprites, everything rendered via SFML shapes.

Tech: C++ and SFML.

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GitHub
Pong!

Pong!

The classic Pong with Arkanoid-like features: size power-ups and extra rebound elements. Includes PvP and PvPC with three difficulty levels.

Early experiment made before learning OOP—everything lives in a single script. Messy code but includes procedural music and other fun bits.

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GitHub
ASCII Frogger

ASCII Frogger

A console-based remake of Atari's Frogger with three difficulty levels. Created as an integrative assignment for the "Introduction to Programming" course.

Pure C++ with ASCII graphics rendered directly in the terminal.

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Education


Music Arranger – 2022

Program completed at the Instituto Superior de Música (UNL). Studied composition, arranging for different ensembles, transcription, and music production tools such as Reaper and MuseScore. Complemented with coursework in Popular Music.

Digital Graphics & Animation – 2025

Degree at UNL's Faculty of Sciences. Specialized in 3D content creation with a strong focus on modeling, texturing, and rendering. Worked extensively with 3ds Max, Maya, and Blender. Developed materials and textures using Substance Painter and Substance Designer. Complementary skills include Photoshop and Illustrator (In Thesys).

Game Development – 2025

UNL program with strong fundamentals in C++ and low-level thinking. Built 2D engines using libraries such as SFML, Box2D, OpenGL, HaxeFlixel, etc. Worked with engines like Godot, Unity, and Unreal Engine 5. (Ongoing)

Other Courses & Certifications

About Me


About Me

I’m determined to grow in the game industry and become the professional I aim to be. With consistent effort, I’m getting closer every day.