Hey! I'm Silvio Stefanucci
I'm a Game Developer
Projects
Red is Bad
Challenging puzzle-platformer with retro 1-bit art where each door leads to a new area. The doors aren’t interconnected—stay sharp! Red means danger, so be careful. The goal: find the key to unlock the great door and face the fearsome final boss.
Tech: Unity (C#). Platforms: PC/HTML5.
Toon Shooter
Wave-based top-down shooter with in-game shop (weapons & upgrades), data-driven weapon stats, object-pooled projectiles, modular enemy archetypes, and a scalable wave director (intensity, budgets, miniboss flags).
Tech: Godot (GDScript). Platforms: PC/HTML5.
Coffee Burger
Idle tycoon/management game for mobile. Persistent resource system (save/load), scalable upgrades for cashiers and products (coffee/burger), hiring system to add cashiers, offline income with caps, and responsive mobile UI.
Tech: Godot (GDScript). Platform: Android.
Leap Day
Mobile vertical platformer inspired by LeapNight. Emphasis on precise, responsive movement, touch controls, accurate collisions, camera smoothing with look-ahead, and checkpoint system. Optimized draw calls and collision shapes for mobile.
Tech: Godot (GDScript). Platform: Android.
Pulpix
2D top-down survival shooter focused on physics-driven interactions. Destructible/Pushable props, projectile & explosion forces, procedural wave spawns, AI with LOS and obstacle handling, particles/VFX, and camera shake.
Tech: Godot (GDScript). Platforms: PC/HTML5.
Flappy Plane
Custom Flappy Bird-style arcade made in Godot (GDScript). Features a stable gameplay loop, procedural pipe generation, precise collisions, parallax background and a responsive UI. Input is decoupled for keyboard/touch.
Tech: Godot (GDScript). Platforms: PC/HTML5.
Cannon Soccer
Physics puzzle built in C++ (CMake) with SFML + Box2D. Fire ragdolls from a cannon to knock balls into the goal. From-scratch systems: sprite animation, particle effects, transitions, interactive music, and a lightweight game-state framework.
Tech: C++17, SFML, Box2D. Platforms: Windows/Linux.

Asteroids
A faithful remake of the classic Atari game—graphics, proportions, and feel—implemented via vector math. Single "Arcade" mode: chase high scores as difficulty ramps up.
Built in C++ and OpenGL (GLUT). Traditional OOD with modular single-purpose systems.

Astropulse
NES-style shoot 'em up. Visuals and mechanics are limited to what the console could do. Based on the zodiac: 12 levels with new mechanics each, and a boss at the end representing each sign.
Built fully in C++ with SFML, using a hybrid design between OOD and ECS.
Geowars
Arcade game inspired by Geometry Wars. Built to implement an ECS (Entity–Component–System) architecture. Minimalist look—no sprites, everything rendered via SFML shapes.
Tech: C++ and SFML.
Pong!
The classic Pong with Arkanoid-like features: size power-ups and extra rebound elements. Includes PvP and PvPC with three difficulty levels.
Early experiment made before learning OOP—everything lives in a single script. Messy code but includes procedural music and other fun bits.
Education
Music Arranger – 2022
Program completed at the Instituto Superior de Música (UNL). Studied composition, arranging for different ensembles, transcription, and music production tools such as Reaper and MuseScore. Complemented with coursework in Popular Music.
Digital Graphics & Animation – 2025
Degree at UNL's Faculty of Sciences. Specialized in 3D content creation with a strong focus on modeling, texturing, and rendering. Worked extensively with 3ds Max, Maya, and Blender. Developed materials and textures using Substance Painter and Substance Designer. Complementary skills include Photoshop and Illustrator (In Thesys).
Game Development – 2025
UNL program with strong fundamentals in C++ and low-level thinking. Built 2D engines using libraries such as SFML, Box2D, OpenGL, HaxeFlixel, etc. Worked with engines like Godot, Unity, and Unreal Engine 5. (Ongoing)
Other Courses & Certifications
About Me

I’m determined to grow in the game industry and become the professional I aim to be. With consistent effort, I’m getting closer every day.




